Last year I created a simple game about an eyepatch-wearing blue blob whose mission is to blanket a randomly-generated forest with snow. I made it in just 72 hours for a weekend game jam—where it scored 2nd place overall—and named it "Mori".
Fixed lots of bugs
Added a secret item
Improved the control scheme
Improved the readability of the code
Added more names for forest spirits to use
Visually and mechanically, the game is the same now as it was in its original form, but now it's conveniently playable in your Web browser. And just like with my other games and projects, Mori's source code is open on GitHub. Click here to play Mori now.
What do you think about Mori and it being playable on the Web now? Would you like to see me rewrite my other games for the Web? I'd love to hear from you, so let me know your thoughts in the comments!
My family and I recently flew out to California to visit a few family members and some old friends. Our first stop was my grandmother's place outside of Placerville. Here are a few pictures I took while I was there.
Visiting my grandmother and exploring her property again was a great treat. I have fond memories of climbing trees, sifting through sand in nearby creeks for gold, and building forts out of old materials on her property. Being there again was really nostalgic.
Since we were already in the area, we also decided to take a day trip to Sutter's Mill in Coloma, where the California Gold Rush began. Here are a few pictures of that.
We later visited Union Valley Reservoir, a massive reservoir that doubles as a fairly popular camping site. California was in a drought last time I was there, so the water was quite low. This time though, the reservoir was surprisingly full.
There are some high jumping rocks I used to kayak out to beyond the trees there. I didn't get to visit those rocks this time though.
After seeing Union Valley Reservoir again, we made a quick stop by the waterfall where my grandfather's ashes were spread.
After spending a few days in Placerville, we drove down to Santa Rosa, which I where I used to live before moving to Louisiana. There my brother and I played laser tag with a few old friends, enjoyed pizza with our old church members, and then later we drove to the next town over and spent an afternoon at a barbecue catching up with more old friends. My time in Santa Rosa was so much fun that I totally forgot to take any pictures. Whoops!
Have you gone on any trips this summer? Let me know in the comments!
It has been a long time coming, but today I am pleased to announce that Kaku 1.2 has finally been released on GitHub, and it only occupies 328 kilobytes of disk space!
This new version of Kaku features an all new system for generating content, numerous bug fixes, improved performance, and a smaller file size than ever before. For a more detailed summary of changes, please view the release notes on GitHub.
Since its inception, Kaku has remained true to its original goal of being lightweight and flexible. Each release has seen the system shrink in size yet grow in functionality and performance.
As I look to the future, my hope is to continue to improve upon Kaku, its performance, and its functions. In particular, I would like to make Kaku more user-friendly and accessible to the average user. Perhaps version 1.3 will see these hopes realized.
Which features do you look for in blogging software? Let me know in the comments!
I've been on a big Sokoban kick these past few days. Sokoban, if you didn't know, is an old puzzle game about pushing boxes into designated spaces.
It was well-received upon its release for its many well-designed puzzles and spawned many clones.
I thought it'd be fun to make my own clone of Sokoban, so I did. I call it "Blox".
Blox is a very simple block-pushing game inspired by Sokoban. In Blox, you play as a smiley face whose job is to push blocks into the designated areas. It features simple graphics and sounds, and a handful of levels. I made it in two days just for fun.